Victory March is between 10.7% and 11.3% Haste.Since Advancing March +1 and +2 both give 53 second recasts (~11% Haste), Advancing March is somewhere between 9.1% and 9.6% Haste.For 17% I tried both Rune Axe, Walahra Turban, Angel Lyre, Sha'ir Crackows (9+5+2+1) and Rune Axe, Patroclus's Helm, Sha'ir Manteel, Swift Belt (9+2+2+4), with the same result. Some scholars believe the real location to be Cape Skilla in northwestern Greece and think ancient writers mixed up the real location with a location near Magna Graecia ).Note: By simple calculation, 17% Haste should give 49 sec recast, and 22% Haste should give 46, but they don't, so it's more complicated than a simple percentage reduction. (* This is the traditional interpretation of the location, which has a whirlpool, but it is a minor one, not any great peril. She is believed to be a goddess of the tides, with her well-defined attribute of sucking down and spitting up water 3 times a day representing the three high-low tidal cycles found in a day. Her form tends to be poorly defined and she tends to only be known by the whirlpool she creates. She was originally a sea nymph who was turned into a monster for flooding the land in order to expand Poseidon's kingdom (the sea). People tended to prefer going too close to Scylla because while Scylla often takes half a dozen to a dozen crewmembers, Charybdis can destroy the entire ship. She also had 12 canine legs and a fish's tail). Her neighbor, Scylla dwelled in the caves along the rocky cliffs of the other side of the straight (Scylla was half female, half monster, with 6 long necks extending from the bottom of her torso, each with a dog's head on the end of it with 3 rows of sharp teeth. Charybdis would swallow enormous quantities of water 3 times a day and then spit it back out again, a process which would generate a huge whirlpool. It is said no ship ever made it through without losses of crew. This originated the phrase "Between Scylla and Charybdis", the equivalent of the English phrase "between a rock and a hard place" (which is actually believed to derive from the ancient Greek phrase). Together, they represented two dangers where trying to avoid one danger will lead one into the effects of the other danger. She resided on one side of the Strait of Messina* while Scylla resided on the other side of the strait. In Greek mythology, she was a widely feared sea monster who threatened several characters who sailed into her waters (Odysseus, Jason and the Argonauts, et al). Killable by: 15 level 70 players 6 level 75 players Trio by 75 NIN or THF or a very skilled PLD, BRD, RDM Duoable by 75 NIN or THF, BRD or RDM, Soloable by a very skilled 75 RDM, using DoT.A NIN tank with no focus on evasion will generally have a difficult time surviving against this enemy. This can come in the form of equipment, or a BRD's Mambo spells. Some focus on evasion for the tank will help greatly toward surviving Charybdis's attack salvos.Spells like the tank's Utsusemi should be recast at the beginning of Charybdis's attack round even though it appears to still be hitting the player with subsequent hits, the hits have already occurred, and will not cause spell interruption. Regularly attacks multiple times in one round, and despite what appears to be high attack speed, Charybdis is not using Hundred Fists (it has no 2hr ability) and actually has longer delay than normal between attack rounds.Does not link with Devil Mantas, nor do Devil Mantas link with it.Immune to Sleep, susceptible to Bind/ Gravity, although Gravity resistance accumulates with use.(Devil Mantas have 16 minute repop times.) After that time passes, Charybdis has roughly a 5-10% chance to spawn in place of its placeholder. This is false two mantas can pop whether the window is open or not. There is a rumor that two mantas will only pop if window is open. However, Charybdis will only pop inside the room. The one that alternates pop locations is the correct placeholder. One Devil Manta always pops inside the room and another can pop inside or immediately outside the room.
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